The third in the series of Collections, following Revision and Learning Mats, this gathers together a range of bespoke and third-party Simulations for your classroom pleasure.
While I’d like to say there’s something for everyone here, that’s probably not true. But there are a number of different sims you can use to bring something a little different to the run-of-the-mill classroom experience.
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Trial and Error: Take on the role of a Sociological Detective™ and investigate the Research Process.
Hiding in Plain Sight: More Sociological Detective shenanigans, this time around an investigation of Overt Participant Observation.
Be On the Look Out: As above, but this time the investigation involves Non-Participant Observation.
We Have A Situation: How would your students explain the behaviour of “unruly youth” sociologically?
DEA: Become a Sociological Detective™ and use your investigatory powers to explore Differential Educational Achievement.
Sociological Sims from Cengage: 4 sims that, in the words of their publisher “Build the sociological imaginations of your students by showing them how social structures impact others’ realities”. That may be a little hyperbolic, if I’m being honest.
Marxism Sim: Put your students in the role of owners and labourers to experience a range of basic-but-important Marxist ideas and concepts.
Leave Nothing to Chance: Illustrate differential educational achievement through the mechanism of a lottery…
An Exercise in Inequality: A “hands-on” introduction to education and social inequality.
Beat the Bourgeoise: A 30-minute sim that gives students an up-close-and-personal experience of social inequality.
The Addiction Simulation: An immersive simulation that covers the psychology of addiction.
Cards, Cakes and Class: Giving your students practical experience of social inequality through the medium of cake.
For My Next Trick: Making research methods and research design a little more interesting (as if that could really be possible).
Trial By Jury: Less a simulation and more a template for creating highly-structured classroom discussions.
The Anomie Within: A simple way to introduce the concept of Anomie.
Window Shopping: Introducing students to the rules of everyday social interaction through a simple social observation exercise.
The Art of Walking: As above, this time by asking students to think about with whom and how they walk.
Cultural Deprivation: Language-based sim demonstrating how the differential ability to learn derives from differences in prior experience. You can also use it to illustrate aspects of cultural capital if that’s your thing.
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The Urinal Game: A simple but evocative way to introduce ideas about norms and personal space.
Sociological Scenarios: How to create your own Thought Experiments.
Doing Nothing As Deviance: A relatively safe way to simulate deviance. And the weird ways people respond to it.
Sweet Sampling: Using sweets to simulate sampling.
Sociological Dinner Parties: A sneaky way to get students talking about different sociological perspectives on whatever topic you choose.
An End Has A Start: A different way of teaching you might want to think carefully about.
The Structure of Social Action: Teaching Structure and Action can be difficult. This sim should make it easier.
Visualising Social Mobility: Get your students thinking about social mobility in a way that doesn’t include ladders.